Faster Horses | A podcast about UI design, user experience, UX design, product and technology
Brighten your day – learn about user experience, design, products, gaming and technology. With entertaining and funny chat that goes off on unexpected tangents about life, everyday pain points and hilarious solutions.
80% random, 20% user experience (UX) and user interfaces (UI)*
Your hosts Mark, Nick and Paul discuss a different subject around design, UX, UI, business and technology, with the occasional special guest thrown in for good measure.
Ironically as Henry Ford almost definitely did not say: “If I had asked people what they wanted, they would have said faster horses.” – we try and put the user back into the experience.
Learn from industry leaders about their experiences and how to deal with them.
We'll dip into the UX tombola to pick out a random hot topic to discuss, poke and prod.
Saddle up and join us for the wild ride of humour, experience and sound-proofing cushions that is Faster Horses.
*may contain nuts and the odd bit of swearing – sorry (not sorry!).
Support the show for a third of your daily coffee and get extra content and insights: https://www.patreon.com/FasterHorses
Get your swagger on with our cool design, gaming and topic-related, official Faster Horses show, merchandise: https://www.paulwilshaw.co.uk/shop
Episodes
31 episodes
Harmonising Business and Creativity in Product Leadership
Have you ever wondered how product managers turn chaos into a symphony? Our latest episode, featuring the perspicacious Simon Berry who shines a light on the crucial role these maestros play in harmonizing user needs with project realities. Fro...
AI and UX | The UX Designer's Guide to AI
In this episode of "Faster Horses," the hosts, Paul and Mark, delve into the world of AI and UX. They discuss how AI has become increasingly prevalent in various industries and platforms, with a particular focus on social media. Paul shares the...
Is a design system a product?
It seems that people are very often confusing a Design System with a component library. The differences are nuanc...
What should go into a design system?
Design systems have become a key part of user experience, design and development, but what should it consist of? We have a good old poke around, question atomic design, figure out audiences and how to effectively communicate ...
Design Language vs Tone of Voice
So what’s the difference between design language and tone of voice? Where are the boundaries between the tone of voice and design language, and who leads the strategy of these? Are they interchangeable?In literature, the To...
How to be more inclusive, in design and life. (With guest Scot Whitney)
In this episode we talk to Scot Whitney, Podcast Host – The All4Inclusion Pod, an advocate for inclusion and wheelchair user looking to help others see society's boundaries. Find him on Linkedin,
Stock photography | A easy solution for social media and blogging, a big problem for UX and brand?
Stock photography – the perfect solution for small business owners, bloggers, and marketers who need to create high-quality visual content without breaking the bank? With over 6 million photos and more added every day, you’ve got c...
Creative Leadership, becoming a creative leader – How to Develop the Traits of a Successful Leader
Discover the journey that we've been on – transitioning from being team members to a leadership position.What have been the pain points, and how have we overcome that?What traits do leaders exhibit?Our top tips on becoming a lea...
User experience fails in video games, part 2
What are the biggest fails of gaming experiences? In this episode, we explore those dreaded button-mashing mishaps.What makes games sticky? Why is everyone playing Elden Ring?We look at the mechanics of in-app purchases, being im...
What are semantic colours and how should we use them?
In this short, Paul Wilshaw takes on the subject of colours, their use and accessibility.The way you can think about this in every single colour in your design system should have a definition. What does it do? Exactly the same as a butt...
The UX of Video Games
In this episode, we look at the UX of video games.We all know the most important part of a video game is the gameplay. But what about the UX? In this podcast, we talk about video game user experience better by improving your UI and UX d...
Should designers code?
In this episode, we debate whether designers should code. We find out that there are many different opinions about this topic – what should you be doing?In the past few years, has coding become an essential skill in design? But with so m...
Scaling design teams, what you need to know.
Learn from the people who've been there and are currently doing it, what to look for, how to recruit and what you need to know.How to Scale a Design Team From a One-Man Show to a Well-Functioning Design Team.What is the Problem ...
🔥 Logs on your fire - part 2
3 brand new UX tombolas, unwrapped.Mark, Nick and Paul delve into the UX of Christmas traditions, can we fix the UX of stocking, Christmas dinner and wrapping paper.We also play a game of guess the object. What is it, what’s it ...
🔥 Logs on your fire or Christmas Special – Live (part 1)
🔥 Logs on your fire - Join us for a retrospective of design and UX in 2021 and what are the current trends to look out for in 2022? Faster Horses Christmas Special 🎄 out now.We got together, braved Omnicron and huddled around a virtual ...
Brackish Mung or Is it time to rethink packaging design?
In this episode, we look at packaging design and how different needs and requirements can change the way you design. We also discuss how consideration for disabilities, care for our environment, and other factors can influence your decisions as...
Floating Belly Up | Design by Committee
Who's shouting the loudest and whose voice carries the most weight?Make it pop, add some design magic, can we do something cool – heard these phrases when you've done a design? We're here to help.In this episode, we talk about o...
The origin story episode
Like every good superhero, they have an origin story. Faster Horses Podcast is no different, in this special episode we talk about the name of our podcast and that famous quote (somewhat dubiously) attributed to Henry Ford: “If I had asked p...
A bag of fish eyeballs | Minimum Viable Products (MVPs) S3 E5
What are MVPs?What do they mean to you?Should you even ship an MVP?We explain what an MVP is, how it fits into the design, and throw in a bag of fish eyes for good measure.Have you ever tried to ship a pro...
My Door is Always Open (Are Job Titles Meaningless?)
In this episode we discuss Job titles, are they even useful even more? Who decides what titles mean? Does your Job title sum up what you do? And of course, everyones favourite, UX Tombola, featuring Mark Stealer Music by Jam...
The 'Comic Sans' of Illustration? - Corporate Memphis (That Corporate Art Style)
In this episode we discuss the phenomenon known to some as 'Corporate Memphis' a style of illustration that has crept into corporate UX and UI designs from Facebook to Pornhub. We discover where it came from and theorise where it might be going...
Wheeler & Stealer (What is Mobile First?)
In this episode we discuss what Mobile First means and how it is viewed at various levels, in various industries, as well as a few interesting conversational detours and of course, the madness that is, UX Tombola.Do you think mobile firs...
How the sausage gets made (What are Design Systems?) - Season 03 Episode 01
Welcome to Season 3 and a slightly new format!In this episode Paul introduces the topic of Design Systems as we discuss what they are, their benefits and how to identify opportunities to create them....... for about 5 minutes un...
Bagels are Boiled! (Art vs Science)
In this episode regular hosts Mark Sutcliffe, Nick Tomlinson, and Paul Wilshaw discuss if UX (user experience) is an art or science.We talk about what makes UX and how much is art and how much is science.We also look into curren...
Wobble People | Complicated Systems, how to design the complex without taking out functionality?
<p>Complicated systems, in this episode we explore how to design complicated systems.</p></br></br><p>Who are the Wobble People?</p></br><p>What are complicated systems?</p><...